At a meeting at the tail end of June, iteration 5 was axed(another 6 months). It was apparently too low-end for our employers liking and not up to his expectations(Red Dead Redemption 2. Despite being proposed as a mobile game). Our focus was now on high-end graphics and quality. I chose the universal render pipeline because I found it to be more manageable and less prone to unnecessary overhead. We got about 2 weeks in and this iteration was also scrapped. The block-out is courtesy of our team lead. I made use of a mix of unity vegetation and rocks and plant catalogue vegetation to populate the scene.